Meshless Deformations Based On Shape Matching
There was a paper at the SIGGRAPH 2005 conference which detailed an implementation of making deformable objects. They provided a website ( http://graphics.ethz.ch/~brunoh/s2005.html) where you can see some very cool videos, such as rubber ducks getting squashed by solid objects.
It is an awesome idea, however the paper itself was rather short on details. In my Advanced Graphics class in 2005, we had to implement this method, and then write a report to explain the details the SIGGRAPH paper left out. I was lucky enough to work with Daniel Weisser and Heiko Voigt, two very clever computer science students in my class. The report and implementation we did is available below.
Group Report on Meshless DeformationsWritten by Daniel Weisser, Heiko Voigt, and Daniel Flower.
ImplementationThis is a Visual Studio solution written in C++. It contains a compiled executable that will run on Windows-based machines only.
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